This is just a quickie anyway since I'd love some feedback on a WIP model.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcPEE73N-3OuJgJMQPIZC5u13M1qgok3fZ6WRMgyLDFTDwecmaiZ0a3ffxwf2hSXKMtjl01_y-3kTyUULssJT2gSxXBEQbuEojyG4fuhgGwsQ-uiDt9MVf2G3gKMEi_lmyOg2_iq-61w/s320/Face1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQnrGtKN_8FjOqfkG-SbX4Fz20kCDegRJKMh-uG3wEV1mNiNOukUFenisOZhlK4rtjcVPGJbKySkw7aig6ir7dAaj5QZn73o0mvyCXo01onZy9pJfWYpaQUkYzoNZpoX0BwTKkG4LB5w/s320/Body1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7NY8ouFudksj69E6Wpbx_vKUBRjNBtSoqVR2JKXm04NwfScqOM7Gf7PC6LjQvHa71gtPARhKLxT1c1rtLs1TOzDrM0t4dZW4TsvUlncs3GPpf1X2aini8745sQtzB6tUtvwbOn_5VPw/s320/Body2.jpg)
I realise there are LOADS of loops, an excessive amount you may say - but I'm intending to whack this in Zbrush, so I've gotta try and keep this sucker quadded (although, you may notice that there are a few five sided polys, something that I'd like some feedback on removing if possible?).
There's a ton of other stuff that I want to upload too, and something that I'd love to upload (but am unable to on a blogger site) is the real time Dorothy turntable. It was on a friend's site but that's currently in the middle of a revamp. I'll just have to post static images up later instead. =(
her proportions are looking good, any more edititng can be easily done in zbrush. the quads look even enough to get an allover spread of polys in zbrush maybe add a few lines on the legs to match the rest of the poly density but its not much of a problem. The best way to get rid of nsided polys is to look at other peoples poly distribution and see where they flow the lines. i usualy work em out as i go and if i cant i just leave it to when i retopo. i cant w8 to see what u turn her into.
Comment Form under post in blogger/blogspot